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Review: Dark Souls II: SOTFS [PS3]

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My Trip Through Dark Souls II: Scholar of the First Sin [PS3]

Dark Souls II is the sequel to the awesomely difficult, dark fantasy, action RPG, Dark Souls. Again made by From Software but this time without Hidetaka Miyazaki, the director of Demon’s and Dark Souls. He was busy making Bloodborne. The result was a mixture of ideas from Demon’s Souls and Dark Souls.

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Review: Deadlight

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Deadlight is a stylized 2.5d zombie survival platformer.

Actually they refer to the zombies as “shadows”, but anyways, You play as Randy, a man looking for his family. You start off being separated from your group, and that’s where the game starts. At first you are unarmed and your only means of protection is running. Eventually you’ll find an axe and also a few different guns.

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Review: Demon’s Souls

 

So, I’ve never been a glutton for punishment.

I’m not someone who will play through a game a second time to try the “Hard Mode”. And I would always get discouraged when the game makes me re-do something I’ve already done. Kinda the reason why I’m not very good at NES games. They’re too tough as nails and unforgiving. I don’t know maybe, I’m a victim of modern games holding your hand. But then I started playing Demon’s Souls. This game is the “Hard Mode”. It makes you go back to the start of a level when you die, and it is definitely tough as nails and unforgiving. So why did I keep playing? Why did I try over and over again until I finally thrusted my bastard sword +4 through the heart of Old King Allant?  Because of one thing: Accomplishment.

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So I Just Beat Dark Souls

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So I just beat Dark Souls and I feel kinda proud of myself. This is a notoriously difficult game and now I can say that I beat it. I had the patience, the skill and the strategy to win. This is a big deal for me because I’ll be the first to admit, I’m not the greatest at video games. I make lots of mistakes and I’m far from perfect but believe it or not I think that’s why I was able to finish the game. Yes its difficult and punishing, (nothing like loosing a large amount of souls to a cheap death, getting one shotted, falling off something, wonky physics) but I was always able to just try again, or try another way, or form a new strategy, or look one up, if I was stuck. There is no penalty for how many times you die and try again. Normally I don’t like re doing levels over again, or being sent back to the start, like old school games, but for Dark souls… I didn’t mind it. It was the appeal of the reward and the feeling of accomplishment that kept me going. So I wanted to write down a few of my thoughts on it and also Demon’s Souls (Which I still haven’t beaten yet, working on it now).

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